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Glossary

Riichi mahjong uses many Japanese words. Here they are in plain English, with the lesson that teaches each one.

Baiman double mangan
A limit hand of 8 to 10 han: twice a mangan. Scoring: han and fu
Block mentsu kouho
A set, a pair or a partial set: one of the five parts a hand is built from. The five-block method
Chii call a sequence
Take the discard of the player on your left to complete a sequence. Calling: chii, pon and kan
Closed hand menzen
A hand with no called tiles (a concealed quad keeps it closed). Calling: chii, pon and kan
Dama silent tenpai
Staying in tenpai with a closed hand without declaring riichi. Riichi or dama
Dead wall wanpai
The last 14 tiles of the wall: dora indicators and replacement tiles for quads. Never drawn normally. The table and a turn
Dealer oya
The player sitting East. Wins 1.5 times as much, pays twice a non-dealer’s share of a tsumo, and stays dealer after winning or being in tenpai at a draw. The table and a turn
Dora bonus tile
Each dora in a winning hand adds 1 han. Dora are not yaku. Dora
Dora indicator dora hyouji
The face-up tile on the dead wall. The tile after it in its sequence is the dora. Dora
Dragons sangenpai
The white, green and red honor tiles. A triplet of any dragon is a yaku. The tiles
Fold betaori
Giving up on winning and discarding only safe tiles, so you don’t deal in. Push or fold
Fu minipoints
Points for how a hand is built and won (sets, pair, wait, ron or tsumo), rounded up to 10. Counting fu
Furiten sacred discard
You cannot win by ron while one of your winning tiles is in your own discards (or you passed on one). Furiten
Genbutsu safe tile
A tile a riichi player cannot ron on: one in their own river, or one they let pass after declaring. Basic defense
Han doubles
The main unit of hand value, from yaku and dora. Each han roughly doubles the score, up to mangan. Scoring: han and fu
Hanchan half game
A game of an East round and a South round. How a game ends
Haneman jumping mangan
A limit hand of 6 or 7 han: one and a half mangan. Scoring: han and fu
Honba counter
A counter added after a dealer win or a draw. Each one adds 300 points to the next win. Payments, counters and draws
Honors jihai
The winds and dragons: tiles without numbers, used only in triplets and pairs. The tiles
Kabe wall
When you can see all four of a tile, two-sided waits through it are impossible, which makes the tiles beyond it safer (no-chance). Basic defense
Kan quad
Four of a kind, declared as a set. You draw a replacement tile and a new dora is revealed. Calling: chii, pon and kan
Kanchan closed wait
Waiting for the middle tile of a sequence, like 4 with 3 and 5. Wait shapes
Man characters
One of the three suits, numbered 1 to 9 with Chinese numerals. The tiles
Mangan limit hand
A fixed score for 5 han, or fewer han with many fu: 8000 points (12000 for the dealer). Scoring: han and fu
No-chance no chansu
All four copies of a tile are visible, so no two-sided wait can use it. Basic defense
Noten not ready
Not in tenpai. At an exhaustive draw, noten players pay the tenpai players. Payments, counters and draws
One-chance wan chansu
Three copies of a tile are visible, so a two-sided wait through it needs the last copy: safer, not safe. Basic defense
Open hand naki
A hand with at least one called set. Some yaku are lost or worth less when open. Calling: chii, pon and kan
Pair jantou
Two identical tiles: every standard winning hand has exactly one. Sets and a winning hand
Penchan edge wait
Waiting on 3 with 1 and 2, or on 7 with 8 and 9. Wait shapes
Pin circles
One of the three suits, shown as circles (dots). The tiles
Pinfu no-points hand
A closed hand of four sequences and a non-value pair, won on a two-sided wait. Your first yaku
Pon call a triplet
Take any player’s discard to complete a triplet. Calling: chii, pon and kan
Push zentsu
Keep building your hand against a riichi, discarding dangerous tiles if needed. Push or fold
Quad kantsu
Four identical tiles declared as a set (counts as one set). Sets and a winning hand
Red five akadora
A red 5 tile that counts as a dora. Used on Riichi Arena, not in EMA tournaments. Dora
Riichi ready declaration
Declaring that your closed hand is in tenpai, for 1000 points: a 1-han yaku, but your hand is locked. Riichi
Riichi stick deposit
The 1000 points put up when declaring riichi. The next winner takes them. Payments, counters and draws
River kawa
A player’s discards, laid out in rows of six in front of them. The table and a turn
Ron win on a discard
Winning with another player’s discard. The discarder pays everything. Winning: tsumo, ron and yaku
Ryanmen two-sided wait
Two consecutive tiles waiting on either end, like 4-5 waiting on 3 or 6. Wait shapes
Sequence shuntsu
Three consecutive numbers in one suit, like 3-4-5 of circles. Sets and a winning hand
Shanpon double pair wait
Two pairs waiting for either to become a triplet. Wait shapes
Shanten tiles from tenpai
How many useful tiles a hand still needs to reach tenpai: 1-shanten is one away. Tenpai and shanten
Simples chunchanpai
Suit tiles numbered 2 to 8. The tiles
Sou bamboo
One of the three suits, shown as bamboo sticks (the 1 is a bird). The tiles
Suji lines
Tiles three apart (1-4-7, 2-5-8, 3-6-9). If a player discarded 4, a two-sided wait on 1 or 7 is impossible for them. Basic defense
Tanki single wait
Waiting on one tile to complete the pair. Wait shapes
Tanyao all simples
A hand of only 2 to 8: no terminals or honors. 1 han, open or closed. Your first yaku
Tenpai ready
One tile away from a complete hand. Tenpai and shanten
Terminals routouhai
The 1 and 9 of each suit. The tiles
Triplet koutsu
Three identical tiles. Sets and a winning hand
Tsumo self-draw
Winning with a tile you drew yourself. Every other player pays a share. Winning: tsumo, ron and yaku
Ukeire acceptance
The tiles (and how many copies are left) that would improve your hand. Tile efficiency
Uma placement bonus
Points added or taken at the end of a game for finishing 1st to 4th. How a game ends
Ura dora hidden dora
Extra dora under the indicators, revealed only for a player who won with riichi. Riichi
Wait machi
The tile or tiles a tenpai hand needs to win. Wait shapes
Wall yama
The face-down tiles players draw from. The table and a turn
Winds kazehai
East, South, West and North honor tiles. Your seat wind and the round wind are value tiles. The tiles
Yaku scoring pattern
A pattern a hand must contain at least one of to win, like riichi or all simples. Winning: tsumo, ron and yaku
Yakuhai value tiles
A triplet of dragons, your seat wind or the round wind: 1 han each. Your first yaku
Yakuman limit hand
The highest score: 32000 points (48000 for the dealer), for very rare hands. Scoring: han and fu

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